![]() 5) Let's over hype the game, that way we get more preorders, the more preorders, the better off against those who will pirate it. 4) Let's put in micro transactions to unlock game content, that way pirates get freemium access, as well as get some extra revenue from legitimate buyers. 3) We should cripple the game at release, that way we can release patches later that will fix it for those who legitimately buy it, those who pirated it will never get those updates. I will outline three valid points: 1) why bother to make a good game, and innovate, spending time and money, when they are just going to pirate anyway? 2) We should over-bloat the graphics, that way, when pirates flock to buy a new shiny Nvidia GPU, Nvidia will pull in revenue from which Nvidia will pay us commission, that is one way of recovering revenue lost to piracy. ![]() It is painfully obvious, in fact, the over-bloated graphics are a part of it's very strategy to recover revenue lost to rampant online piracy, as well as the included micro/macro transactions and the generic gameplay. That's right.all this happened because Ubisoft is trying to throw the pirates off it's trail. Do you know why they did this? Do you?.I do.it should not be a secret. They did this intentionally, and let's get to the root of the problem, why did they do it? Who are we kidding, we all know why they did this, come on. They did this intentionally, and let's Let me begin by saying that Ubisoft did not mess up, everyone has the impression that they did, but no. ![]() Let me begin by saying that Ubisoft did not mess up, everyone has the impression that they did, but no. ![]()
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